Considering the big problem mods have currently on the PS4 have is that Sony is unwilling to let user content onto the system, and this program is being made available for the PS4, Bethesda's putting themselves on the line with Sony by taking full responsibility for anything that gets out there via the Creation Club. If there's copyrighted or illegal material in something, either Bethesda will be able to catch it before it ever gets to release or you can expect them to act on it relatively quickly once it's discovered since Microsoft and Sony are involved too. Additionally, Bethesda is going to be checking, vetting, and testing everything going through the system (as mentioned in the FAQ). Bethesda also has to approve the concept before the prospective creator will see any money (as mentioned in the FAQ), so anything released in the Creator's Club has to get Bethesda's OK. Also modders have to be able to show the ability to create their own content just to apply (as mentioned in the FAQ), let alone be accepted. Possibly with tons of copyrighted material inside.Ĭonsidering the majority of content on the Creation Club will be made by Bethesda themselves (as mentioned in the FAQ), there's not going to be junk mods by others cluttering up the place. Reactor wrote:talentless circlejerks to create such horrible toxic mutoid abominations of a game and sell them for cash. It basically makes you pay more to incentivize you to keep paying more. That in turn creates a psychological pull to come back and buy more credits for something else that you might not have otherwise, since you already have some in your account that goes toward it. you no doubt won't be able to buy just the amount of credits you need, so you have to get/pay for more than you actually want and you'll have some credits left over. It's the same underhanded trick consoles use with their points system to buy things. The main thing I don't like is the use of "credits" (aka Bethesda Bucks) to buy this stuff. You get paid up front when they accept your proposal, and for reaching development milestones, just like a real developer in the industry. They pay you to make your "mods", which they have to approve of before hand. Effectively, by becoming a Creation Club member, you're freelancing for Bethesda. You have to have a portfolio of work to even be considered for the program, and it doesn't allow existing mods to be retrofitted, it has to be all-new work. Perhaps you could see Obsidian putting out a large scale TC for Fallout 4, for example. It's going to have Bethesda's own work, as well work from other dev studios and certain talented modders. The biggest difference is it's going to be very heavily curated, Bethesda are going to put any prospective "mod" going to this system through a full dev cycle, localization, testing, etc. I think it's less "paid mods" and more of an extended DLC program.